Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts
12/10/2012
Quick update. Meaty skeleton (updated)
Quick update. A skeleton (or a bit more than that) to serve as a drawing base for my hand drawn animation of the main character.
I'm posting this at 10:30 pm and I would like to believe that I'm finally entering this 'serious work mood'.
Because as it turns out we have to finish before mid March because that's the date when engine licence runs out. New one cost about 300$ (I believe) and we would like to avoid buying it.
Feels a bit weird though. For 2D animation I'm making a 3D prop.. I don't feel confident about my animating skill that much. And I'm looking forward to see how all this experimentation will turn out.
12/07/2012
Character development progress.
My robot character (for various reasons) evolved to become a human. I am trying to step aside from typical types of game characters and would like to make him into something I've never seen in game before.
That's where I came up with idea to keep his hands in his jacket pockets most of the time.
A short bio:
A guy wearing a suit. He's been of the road for a while now (remember that it's sort of post-apocalyptic world where action takes place).
I also want the player to think about the character. To like him or see him as a douche. As long as the character will be able to create some sort of emotion for the player it is what I am aiming for.
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