12/07/2012

Character development progress.


My robot character (for various reasons) evolved to become a human. I am trying to step aside from typical types of game characters and would like to make him into something I've never seen in game before.
That's where I came up with idea to keep his hands in his jacket pockets most of the time.
A short bio:
A guy wearing a suit. He's been of the road for a while now (remember that it's sort of post-apocalyptic world where action takes place).
I also want the player to think about the character. To like him or see him as a douche. As long as the character will be able to create some sort of emotion for the player it is what I am aiming for.

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